Rubber Parts are a basic crafting material essential for creating a wide array of useful items. You can find Rubber Parts by searching through mechanical, industrial, and electrical areas across the maps. They can also be obtained by recycling salvage. Furthermore, this material is sometimes available for purchase from Celeste, a vendor.
Rubber Parts in ARC Raiders
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Basic Material
Common
Rubber Parts
Used to craft a wide range of items.
Stack Size
50
Medical
Industrial
Technological
Top Rubber Parts Locations (Player-Voted)
MetaForge Marketplace Value (24h Median)
0 Seeds
Trades
0
Units
0
Last available median price 1
Expedition Projects Using Rubber Parts
Workshop Upgrades Using Rubber Parts
Sold By Traders
| Trader | Price | |
|---|---|---|
![]() | Celeste | 1 |
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Item Usage & Drops
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Recycles From
| Qty | Name | Type | |
|---|---|---|---|
| 6 | Ruined Riot Shield Can be recycled into crafting materials. | Recyclable | |
| 11 | Degraded ARC Rubber Can be recycled into crafting materials. | Recyclable | |
| 3 | Looting Mk. 1 Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Augment | |
| 2 | Wires A bundle of old wires. Used to craft a wide range of items. Can be recycled into scrap metal. | Topside Material | |
| 4 | Shield Recharger A handheld repair kit that recharges a shield on use. | Quick Use | |
| 2 | Kettle I Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 2 | Mechanical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 2 | Heavy Fuze Grenade A grenade that detonates after a delay, dealing explosive damage in its radius. | Quick Use | |
| 3 | Speaker Component Used in crafting. | Topside Material | |
| 18 | Rubber Pad Can be recycled into rubber parts. | Recyclable | |
| 7 | Thermostat Can be recycled into crafting materials. | Recyclable | |
| 6 | Kettle II Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 3 | Combat Mk. 1 Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Augment | |
| 1 | Ferro I Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 2 | Binoculars A basic pair of binoculars with two levels of magnification. | Gadget | |
| 12 | Diving Goggles Can be recycled into crafting materials. | Recyclable | |
| 2 | Stitcher I Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 1 | Hairpin I Single-action pistol with a built-in silencer. Great for stealth, but tricky in combat. | Weapon | |
| 3 | Tactical Mk. 1 Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Augment | |
| 3 | Cracked Bioscanner Can be recycled into crafting materials. | Recyclable | |
| 1 | Gas Mine A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina | Quick Use | |
| 2 | Water Filter Can be recycled into crafting materials. | Recyclable | |
| 1 | Voltage Converter A device that adjusts electrical voltage for various crafting purposes. | Topside Material | |
| 8 | Expired Respirator The filters are clogged with sand and noxious fumes. Long past its lifespan. | Recyclable | |
| 3 | Ruined Baton Can be recycled into crafting materials. | Recyclable | |
| 3 | Ferro II Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 9 | Deflated Football Just by looking at this, you too start to feel slightly deflated. | Recyclable | |
| 7 | Headphones Can be recycled into crafting materials. | Recyclable | |
| 1 | Remote Raider Flare A deployable device that, when manually triggered, launches a Raider Distress Flare. | Quick Use | |
| 6 | Stitcher II Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 6 | Free Loadout Augment Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. | Augment | |
| 1 | Gas Grenade A grenade that emites lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Quick Use | |
| 16 | ARC Flex Rubber Obtained from ARC enemies or activities. Can be recycled into rubber. | Recyclable | |
| 18 | Ruined Accordion Can be recycled into crafting materials. | Recyclable | |
| 6 | Stable Stock I Slightly improves dispersion & recoil recovery time. Compatible with: Rattler, Ferro, Arpeggio, Bettina, Kettle. | Modification | |
| 4 | Hairpin II Single-action pistol with a built-in silencer. Great for stealth, but tricky in combat. | Weapon | |
| 3 | Electrical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material |
Used In
| Qty | Name | Type | |
|---|---|---|---|
| 6 | Combat Mk. 1 Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Augment | |
| 4 | Electrical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 12 | Rattler I Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Weapon | |
| 4 | Binoculars A basic pair of binoculars with two levels of magnification. | Gadget | |
| 6 | Looting Mk. 1 Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Augment | |
| 8 | Kettle I Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 2 | Gas Grenade A grenade that emites lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Quick Use | |
| 12 | Stitcher II Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 6 | Tactical Mk. 1 Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Augment | |
| 4 | Stitcher I Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 10 | Rattler II Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Weapon | |
| 3 | Door Blocker A locking mechanism that can be placed on large metal doors to limit access. | Quick Use | |
| 2 | Ferro I Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 8 | Light Gun Parts Assorted spare parts used for pistols and SMGs. | Topside Material | |
| 7 | Stable Stock I Slightly improves dispersion & recoil recovery time. Compatible with: Rattler, Ferro, Arpeggio, Bettina, Kettle. | Modification | |
| 5 | Shield Recharger A handheld repair kit that recharges a shield on use. | Quick Use | |
| 3 | Mechanical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material |

















