GameRound Playtester Program
2026-05-26

We've teamed up with GameRound to offer our community exclusive playtesting opportunities. Earn money for playing unreleased games!

Crimson Desert Section
2026-03-30

We're excited to announce our MetaForge Crimson Desert section which includes:

Marathon Section
2026-02-26

With the Launch of the Marathon Server Slam, we've added a Marathon Section to MetaForge.

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Romestead Construction

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Work in Progress: This database is currently under development and some information might be missing.

CategoryDescriptionSize
Quarry - Level 3
Quarry - Level 3
Buildings
BuildingsHouses a miner who can automatically mine various minerals depending on the biome. Max miner rank increased to 8.13×12—
Quarry - Level 4
Quarry - Level 4
Buildings
BuildingsHouses a miner who can automatically mine various minerals depending on the biome. Max miner rank increased to 10.13×12—
Road
Road
Infrastructure
InfrastructureIncreases movement speed by 15%1×1—
Sculptor
Sculptor
Buildings
BuildingsA workshop where a Sculptor can create various artistic goods from stone and marble.8×7—
Small Bush Decoration
Small Bush Decoration
Decorations
Decorations—1×1—
Small Bush Decoration - Level 2
Small Bush Decoration - Level 2
Decorations
Decorations—1×1—
Small Bush Decoration - Level 3
Small Bush Decoration - Level 3
Decorations
Decorations—1×1—
SP
Small Pot
Defense
Defense—1×1—
Spike Trap
Spike Trap
Defense
DefenseA sharp surprise.2×2—
Stationary Catapult
Stationary Catapult
Defense
DefenseCan catapult throwables far away, dealing higher damage. Damage increased significantly against structures.3×33
Stationary Catapult - Level 2
Stationary Catapult - Level 2
Defense
DefenseCan catapult throwables far away, dealing higher damage. Damage increased significantly against structures.3×38
Stationary Catapult - Level 3
Stationary Catapult - Level 3
Defense
DefenseCan catapult throwables far away, dealing higher damage. Damage increased significantly against structures.3×316
Stone Road Upgrade
Stone Road Upgrade
Infrastructure
InfrastructureIncreases movement speed by 30%1×1—
Stone Wall
Stone Wall
Defense
Defense—3×14
Stone Wall Corner
Stone Wall Corner
Defense
Defense—1×12
Stone Wall Horizontal
Stone Wall Horizontal
Defense
Defense—3×14
Stone Wall Vertical
Stone Wall Vertical
Defense
Defense—1×34
Target Dummy
Target Dummy
Decorations
DecorationsA target dummy to test attacks against.1×1—
Tavern
Tavern
Buildings
BuildingsTavern12×6—
Temple
Temple
Buildings
Buildings—11×14—
Test Decoration
Test Decoration
Decorations
Decorations—2×2—
Test Decoration
Test Decoration
Decorations
Decorations—2×2—
Torch Bearer Statue
Torch Bearer Statue
Decorations
Decorations—3×3—
Town Core
Town Core
Buildings
BuildingsThe starting point for any new settlement.2×2—
Town Stone Road Upgrade
Town Stone Road Upgrade
Infrastructure
InfrastructureIncreases movement speed by 30%1×1—
Trading Post
Trading Post
Buildings
BuildingsHouses a Carrier who can move goods from this town to other towns. The other towns must also have a Trading Post in order to set up a route.10×11—
University
University
Buildings
BuildingsHouses a philosopher who can perform research and create scrolls.9×12—
University
University
Buildings
BuildingsHouses a philosopher who can perform research and create scrolls. Max philosopher rank increased to 10.9×12—
Vertical Bush Decoration
Vertical Bush Decoration
Decorations
Decorations—1×2—
Vertical Bush Decoration - Level 2
Vertical Bush Decoration - Level 2
Decorations
Decorations—1×2—
Vertical Bush Decoration - Level 3
Vertical Bush Decoration - Level 3
Decorations
Decorations—1×2—
Vulcan Statue
Vulcan Statue
Decorations
Decorations—3×3—
War Table
War Table
Infrastructure
Infrastructure—3×3—
Watermill
Watermill
Buildings
BuildingsNeeds to be placed next to water. Works as an automatic mill.7×6—
Watermill - Level 2 (East)
Watermill - Level 2 (East)
Buildings
Buildings—7×6—
Watermill - Level 2 (North)
Watermill - Level 2 (North)
Buildings
Buildings—7×6—
Watermill - Level 2 (South)
Watermill - Level 2 (South)
Buildings
Buildings—7×6—
Watermill - Level 2 (West)
Watermill - Level 2 (West)
Buildings
Buildings—7×6—
W(
Watermill (East)
Buildings
BuildingsNeeds to be placed next to water. Works as an automatic mill.7×6—
W(
Watermill (North)
Buildings
BuildingsNeeds to be placed next to water. Works as an automatic mill.7×6—
Showing 121 – 160 of 178
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